BURN2 2014 Santalarity: What’s in the Box?

 

 

Jedda-Zenovka
Jedda Zenovka

A few days ago Santalarity closed. Santalarity is a spin-off from Burn 2, the burning man art festival in Second Life. Tau hitched a ride on the small train that went around the site and then got sidetracked in a forest. Since I liked this forest with it strange trees, I decided to take some pictures and while I was at it, I took some of the other builds. Unfortunately I did not get all the builds, nor did I get the names of all the artists as some of the builds had already been removed and some were removed after I took a break so that I did have a picture of them, but not the artist who made it. If you know the artist or the name of the art(most did not have a name) then by all means place a comment or mail to meritcoba@gmail.com.

 

Miko Kuramoto
Miko Kuramoto

This forest was owned by Miko Kuramoto although it listed someone else as the creator. I just list it under the owner. I find the mesh trees very intriguing sorry so I made a lot of pictures, especially because the forest was on the edge of the sim and it gave the idea that beyond the wood was a vast tundra stretching out. I also took the opportunity to tweak the pictures by using various settings of poster edges and blending layers. The above picture uses poster edged for the trees, but I did not apply it to Tau. I will intersperse pictures with that of the rest of the builds.

Burn 2
Burn 2
Miko-Kuramoto-tau7
On the edge

This is a view of the center of the sim. It is the central gathering place where sometimes parties are held. Tau never goes to parties as she is too shy. I seldom go because I got other things to go to.

 

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Empathic Eccentricia

The above picture is from the Empathic Eccentricia build which is made by Veleda Lorakeet, Ohmy Shalala and Tau. The monkey is made by Tau, below is a close up to show the rat sitting in the bowl the monkey hold. The rat hold a camera  has an animation for posing.

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Empathic Eccentricia
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Empathic Eccentricia

This a far off shot of EE. The snowman disappeared when touched.

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Empathic Eccentricia

 

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Edge of the forest.
Huntress Catteneo
Huntress Catteneo
iSkye Silverweb
iSkye Silverweb
The far horizon
The far horizon

 

Daark Gothly
Daark Gothly

 

Daark Gothly
Daark Gothly
Unknown

 

 

SL11B: Monkey Mind: a movie.

A movie about the Emphatic Eccentrica build as the Eleventh birthday of second life. The EE team consisted of Almut Brunswick, Ohmy Shalala, Veleda Lorakeet, Laughton McCry, Merit Coba and Tau.

 

 

 

 

SL11B: Monkey Mind : Laughton McCry

 

new gil
New Gil by Laughton McCry

I think this one is the last post on the monkey mind build and it is about the last participant Laughton McCry. Originally he was not a participant, but because Almut saved is a lot of prims(primary objects) so we were able to make room for one of his statues.  Which is shown below.  Also he put up some of his paintings/drawings which are marvelous. Below you will see the picture of a mesh statue he made. I also added a picture of mine in which i used it in the background because it invoked a mood of mystery and reference.. a kind like the statues you see on Easter Island.

I don’t have much to add to these pictures otherwise that too me there is a unique style to them. But maybe I am wrong so Judge for yourself.

More McCry:

http://laughtonmccry.daportfolio.com/

http://laughtonmccry.deviantart.com/

 

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City by Laughton McCry

 

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Old balloon with grumpy tower Laughton McCry.
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Statue by Laughton McCry.
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Wildlife

 

 

SL11B: Monkey mind: Almut Brunswick

The pictures you see below might look familiar to you, and if they do, then you are right. My reason I am showing you these again is because I had posted my first article about Emphatic Eccentricia’s build for the Eleventh Second Life celebration before I determined that there is actually enough material for a separate post for each of the participants involved. And so I started writing…

This part is about Almut Brunswick who has eventually shaped the overall look of the Monkey Mind. Below you see the initial design as was made as a draft at Emphatic Eccentricia’s (EE) Itsy Bitsy skybox. Our preliminary design was made of prims to establish a basic framework for our ideas to mount in. Almut’s idea was to make the build resembling on a computer rack populated with a bunch of corresponding modules and other components in which data is fed and processed to run the Monkey Mind. This framework became the stage for our collaborative artwork

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In this computer Almut  wanted to have spaces to allow different artists to create their own worlds withing the monkey mind. These space became like modules that like computer boards are plugged into the monkey mind.

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Above is an already more developed version of the mock-up build still on site in the itsy bitsy EE sandbox.

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This third picture above shows the initial build on our SL11B plot. Initially it was a rather high design with a lot of extra levels. Everything was still done with prims, although in this picture the stairs were already made in mesh. We decided, however, to reduce the number of levels in order to let the building looking more compact and impressive but not too dominant on this prominent corner of the celebration area.

The next three pictures show the final build in a normal daylight setting already surrounded by the neighboring assemblies. Monkey Mind had meanwhile its final height and many parts have been replaced by mesh. All artists had their own modules in the board rack. They equipped their inner side after their own ideas whilst Veleda Lorakeet’s talking robot heads literally conveyed curious visitors directly from ground level to this board level high above the sim. The front displays were equipped with a picture changer script, so that the EE group members could show even more of their work. One eye-catching addition was the binary stream raising up from a pool at ground level which represented a constant flow of world impressions feeding the monkey’s head in the building’s glass dome.

 

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Monkey-Mind-4

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Personally I am happy with the overall result. Regarding the building, I think it was   the best one we have had so far, although my personally favorite is still The Masque of the Red Death. Pity that we haven’t had mesh and Almut at this time. I bet she would have been a good addition.

 

SL11B: The Box

A movie about my installation at sl11b. That is the eleventh birthday of second life.

 

‘The box’ is a fluke that I got after a friend (Veleda Lorakeet) made the black frame that forms the backbone of the exhibit. I thought the box with boxes insides looked a bit like self contained existence with smaller existences inside it and I somehow recalled the thought experiment of Schroedinger’s cat. In essence this experiment boils down to this: nothing happens to the cat until you take a look.. Hence just by looking at something you influence it.
Now you too can influence something and take a look inside the box by pressing on the prim with the EE symbol on it and, like an all powerful being, create existences -or not- for the mice. All imaginary of course. Just like SL.
Be in awe of the cat.
Have fun.

 

SL11B: The box

sl11b-the-box
The box

 

 

The box was an art installation we (that is Taubie and me) made for the anniversary of Emphatic Eccentricia. A slightly altered version was made for the eleventh birthday of second life. That is the one these pictures are from. The box started when Veleda Lorakeet made a frame in Osgrid from prims. She is currently making this frame in real life. The frame made me think of self contained worlds within a larger world. So after some fabrication I came up with an installation based on a thought experiment by Schroedinger know as Schroedinger’s cat. The experiment can be found here.
So here are picture of The box,  the metaverse containing the universes for these mouse-like creatures.

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Mouse?

 

 

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The box installation

The box works like this. When you press the red box you see floating in the above picture, the box will open and show a random set of universes brought to live.

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A happy dance.

 

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Worship

 

 

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The one that got away and the one that fell off.

SL11B: Monkey Mind-4 Ohmy Shalala

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Ohmy Shalala

You will not be surprised that with a lighthearted name the art of Ohmy Shalala would be lighthearted. And visually it certainly has a lighthearted look, but that doesn’t mean there isn’t  any substance behind it.  What I have seen of Ohmy’s art has usually bright colors, which associates it with candy or a fantasy land or fairy like,  lighthearted so to speak.  But it thought I ask her what her idea was behind the art expression she made at Monkey Mind. Now  to be honest, I am not much for asking interpretations and explanations because I rather have people explore things in their own way and make up their own mind, but someone – I forgot who – once said that people also require guidance. They beg for meaning and context.  It might have been Jim Jarmusch who said that in a documentary  Behind Jarmusch about the making of  his movie Limits of Control.

The art expression tries to capture the the influence of our unknown unseen past on our selves and on what we will become and not just in an individual context, but in the wider context of family and nations and humanity.  And so Second Life is influenced by unknown and unseen pasts and changed. The past in the art exhibition is expressed in the black and white image and the mask express the many changes of the selves. It reminded me of something else Jarmusch mentions in the documentary. That we are intrigued by that which we don’t know. Unexplored lands, unseen movies, books we haven’t read, people we haven’t met. The unknown is a bit like a carrot that entices the donkey to move forward and drag a cart with it.

The cornfield is a reference to Second Life legendary Corn Field a place cut of from Second Life where naught avatars were banished to.

Next to her art expression Ohmy also used the Monkey Head to make her own version of the Monkey Mind and she made a version of the Futuravi.  The latter I will try and make a picture of.

 

 

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The unseen past and the many changes.


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The extent of control.

 

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Monkey Mind
sl11b-monkey-mind-ohmy-variance-2
Ohmy Shalala. Variance 1

 

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Ohmy Shalala. Variance 2

 

 

SL11B: Monkey Mind -3: Veleda Lorakeet

The other day I asked Veleda what inspired her  to make the talking and moving robot heads for our Monkey Mind build at SL11B(Seconds Life’s 11th birthday) and she said it something along the lines of that is seemed like a fun idea. And here you thought I would write down some overarching philosophical artistic expression. I could make one up of course.. but let’s leave it at this.

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Data Towers

It is interesting to see that the builds is actually never quite finished. When Veleda was done with her heads, she added a core to the build, which is funny as I was doing the same. But my idea went along other line’s and it ended up as an arty thingy you can walk through. It is called data towers and the idea I had was to have the data stream upwards towards the central processing unit. But this is not a post about me, but a post about Veleda’s contribution.

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Robot heads

 

Veleda made these robot heads who say Monkey Mind in binary. The name Monkey Mind is a Buddhist  concept, meaning “unsettled; restless; capricious; whimsical; fanciful; inconstant; confused; indecisive; uncontrollable” .  This made me think of the movie Koyaanisqatsi. In the hopi language, the word Koyaanisqatsi means “unbalanced life”. Seems something philosophical filtered into the build after all, ey.
The robot heads are scripted to travel around the exhbition along piplelines of the same color as the eyes. Eventually they end you up at the top level.  Veleda showed me the formula that makes the heads go. If I can find it I’ll post it here someplace. It’s quite mind-boggling. For me that is (not for Taubie).

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Robot heads at the ready
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Lift off!
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Robot heads on the move

 

 

 

Next to the robot heads Veleda made a central core unit to which Almut added this warped binary texture.

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Robot heads and core.

 

vel-core-2
Into the core…looking down on the data pool.

 

The core revolves with the various parts having different speed. Will look better on the movie I am trying to make.

sl11b monkey mind core monkey house
The end..

And once you are done, you end up in the monkey house. If you take the blue head I think. Otherwise you end up next door.

SL11B : Monkey Mind -2 – Merit Coba

This post about Monkey Mind goes a little bit deeper into the details of our build at SL11B.
The idea behind Monkey Mind was to create a framework in the shape of a computer that would contain the various expressions of the contributing artists. Since artists tend to have their own shenanigans(:)), a project like this, that starts almost at the spur of the moment will somewhat lack overall consistency. While I am writing this down I realize that it might be nice to ask each participant their views on their own contributions, so I will have to add those later, if any.
I am always a bit in doubt of providing explanations. Personally I rather have people make up their own mind instead of having artists spell out what they meant to convey. But then again, how else would we know if what we want to state actually is perceived in that way?
Enough words, let’s provide some pictures and they will be mostly about my contribution as to give me time to ask the others about theirs.

future-boy-girls

Some time ago I went on holiday to Barcelona. Barcelona has an excellent subway system which, besides providing a fast way to travel around the city, also provides some coolness for the intrepid tourist who braves the heat of the day. Even in May the temperatures rose above the thirty degrees centrigrade(that is into the eighties for you Fahrenheit users). In Barcelona people aren’t much different from people in other cities and during their travels they chase away their boredom by plugging themselves in. Walkman’s, handhelds and various other electronic devices isolate them from their surroundings and transport them into another world . One of the mind. For some people this might be a deplorable experience, I don’t see it as such.  People might not talk to the person sitting next to them, but then again they might be talking to someone at the other side of the world. There is a certain liberty in that you can now choose with whom to communicate and befriend, which might be a good thing, but at the other end, you probably stick with people you feel comfortable with and thus avoiding people who might be different and give you new insights. It opens the eyes and closes them.

This concept inspired me to make the futuravi. Which is this guy/girl.

sl11b-futuravis

The futuravi contains two aspects. It is connected to the rest of the world by various devices that opens it’s eyes and ears to a world of the mind.  Incidentally there are lines in the song Jumbo by Underworld that refer to this(the song by the way expresses a great deal of the concept.) So let me quote some lines:

you pick up the phone  and i’m imagining you.”

“the telephone breath between us
there are no borders between us
only these wires”

The futuravi pushes the idea a bit further because, as in the song, you can imagine the other. That is, you as an outsider can change the way someone looks. This might be a technological possibility of the future. Since our world becomes virtual it is technologically possible for you as viewer to determine the looks of the person you are watching. You might see the one you are talking to as a dragon, while the person sees himself as a human.

To capture this aspect I made this connector-device which allows an other person to change your looks.

future-avi-control-1

This is a pictural instruction I made so that people would follow it regardless of the language they speak. The futuravi jumps on the connector.

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There is a console connected to the device.

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People can use this connector device to change the looks.

future-avi-control-5

 

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merit-fly-up-

This is the texture I made for an elevator that we didn’t add to the build.

Here is a link to the song Jumbo by Underworld.

 

SL11B: Monkey Mind -1



So I haven’t been posting much to this blog of late because we were busy with SL11B.

So what is SL11B?

SL11B is the name given for the celebrations organized around the 11th  birthday of Second Life and it  runs from the 22nd of June till the 5th of July of this year.  The celebrations are held at a group of connected places(called sims from simulators) where people of different backgrounds  exhibit their enthusiasms.  As such one can find art exhibits next to stands promoting books, people reciting poetry or showing off the latest of fashions or promoting understanding for things like gender dysforia and disability, so basically everything that  you can do or make in Second Life. Except for the things we don’t want to know about, such as porn. No worries there mate, for there are festivals for that to.

As is usual we always got in a bit late so we had to make up for lost time by working extra hard. It wasn’t different during SL8B, SL9B or SL10B.  In addition I was actually not counting on Emphatic Eccentricia(EE) doing something this year, so I organized my own exhibit, which is called The Box and inspired by Schroedinger’s cat.  But EE did something this year, so I joined in that one as well. So this post is about the Emphatic Eccentricia exhibit which is called Monkey Mind.

Now let’s look at some pictures.

sl11b-empathic-eccentricia
Monkey Mind – Initial design

This was the first design which was mostly made by Almut Brunswick who took care of the infrastructure. We put my Monkey Head on it, for reason I do not quite know. It was an moment of inspiration, but I can’t actually recall who came up with it.
The idea behind the built is that it was inspired by the SL11B theme: the empires of the future are empires of the mind. The general idea is that the building represents a computer.

sl11bmonkey-mind
Monkey Mind – Improved design

This one is a later design in which Veleda Lorakeet add these pipelines which represents data transfer.

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Monkey Mind – SL11B design

The initial build on the SL11B ground. It was considered to be too tall so….

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Monkey Mind – SL11B 2nd design

This is the almost final built.  Note the rerouting of the vel’s pipelines. Ohmy Shalala changed the monkey head by replacing the head with brains  and Almut replaced most of the primary objects (called prims) of the infrastructure with mesh. Mesh items are far better looking and take up less space than prims. The ground floor was replaced by and now has a hole with digital texture in it.

Monkey-Mind-1024
Monkey Mind – SL11B final design

This is the final design. Veleda added a core to the system and various other items have been added. In the next post some more details.

Monkey Mind can be found here:  http://maps.secondlife.com/secondlife/SL11B%20Enchant/140/31/22

 

Added one more because Almut said she like to see it with the surrounding buildings.

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Monkey Mind -Raw-Final

Another one. with a more normal light setting.

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