Story-telling: Being beautiful in the art scene, a PimperPuppets Production by d-oo-b.

Sometimes things happen that you need to act upon quickly.

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And so it is with the exhibition, a PimperPuppets Production and the brainchild of d-oo-b.
It’s a tale that must be familiar to artists, so I imagine, for it’s about an artist, Serge, who gets this big chance at fame: an exhibition in the Grand Hall, the Valhalla of art.. Unbeknownst to him, his moment of glory is at the expense of Lucia, an starting artist who is sees herself as much more deserving(of course), she with his art academy background, while Serges has had not artistic education whatsoever. And even though Lucia is told that she actually never stood a chance in the first place, she is determined to set Serge up for a fall. This then is the setup for the drama that unfolds.

The exhibition uses puppets set up in various area’s that are scenes or stages, if you will, that are displayed in a snapshot fashion. You could say it’s an comic in a way, for the camera moves from one scene to the next. Each scene however is not just a static display.. there is a small dialog and sometimes the camera shifts within the scene and the puppets are animated.
I would like to tell  and show more, but at the moment I would like just inform people with access that the exhibition is there. More will follow.

Here a link to Ziki Questi’s blog.

http://zikiquesti.blogspot.ch/2015/04/pimperpuppets-being-beautiful-in-art.html

Here is a link to his d-oo-b’s blog.

Events at pimperpuppets

Here is the link to the inworld location:

http://maps.secondlife.com/secondlife/LEA9/167/73/49

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SL11B: Monkey Mind -1



So I haven’t been posting much to this blog of late because we were busy with SL11B.

So what is SL11B?

SL11B is the name given for the celebrations organized around the 11th  birthday of Second Life and it  runs from the 22nd of June till the 5th of July of this year.  The celebrations are held at a group of connected places(called sims from simulators) where people of different backgrounds  exhibit their enthusiasms.  As such one can find art exhibits next to stands promoting books, people reciting poetry or showing off the latest of fashions or promoting understanding for things like gender dysforia and disability, so basically everything that  you can do or make in Second Life. Except for the things we don’t want to know about, such as porn. No worries there mate, for there are festivals for that to.

As is usual we always got in a bit late so we had to make up for lost time by working extra hard. It wasn’t different during SL8B, SL9B or SL10B.  In addition I was actually not counting on Emphatic Eccentricia(EE) doing something this year, so I organized my own exhibit, which is called The Box and inspired by Schroedinger’s cat.  But EE did something this year, so I joined in that one as well. So this post is about the Emphatic Eccentricia exhibit which is called Monkey Mind.

Now let’s look at some pictures.

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Monkey Mind – Initial design

This was the first design which was mostly made by Almut Brunswick who took care of the infrastructure. We put my Monkey Head on it, for reason I do not quite know. It was an moment of inspiration, but I can’t actually recall who came up with it.
The idea behind the built is that it was inspired by the SL11B theme: the empires of the future are empires of the mind. The general idea is that the building represents a computer.

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Monkey Mind – Improved design

This one is a later design in which Veleda Lorakeet add these pipelines which represents data transfer.

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Monkey Mind – SL11B design

The initial build on the SL11B ground. It was considered to be too tall so….

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Monkey Mind – SL11B 2nd design

This is the almost final built.  Note the rerouting of the vel’s pipelines. Ohmy Shalala changed the monkey head by replacing the head with brains  and Almut replaced most of the primary objects (called prims) of the infrastructure with mesh. Mesh items are far better looking and take up less space than prims. The ground floor was replaced by and now has a hole with digital texture in it.

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Monkey Mind – SL11B final design

This is the final design. Veleda added a core to the system and various other items have been added. In the next post some more details.

Monkey Mind can be found here:  http://maps.secondlife.com/secondlife/SL11B%20Enchant/140/31/22

 

Added one more because Almut said she like to see it with the surrounding buildings.

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Monkey Mind -Raw-Final

Another one. with a more normal light setting.

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