(Note: This review is about the Early Access version and not about the full release. I have not had the opportunity to replay the full release game. )
Welcome to my review of the game Dead State, which is about to hit the market on the Fourth of December, according to their press release. I have to excuse myself for making a rather long post, but I have to because I initially made a review based on wrong assumptions and now, after playing, this game for about 70+ hours I feel that I can make a better judgement of the game.
First an introduction:
You are in restaurant. The waiter asks what you would like to eat and offers you the opportunity to select the ingredients yourself. In fact, you are invited to visit the kitchen and point out what you would like to have, to tell how much of it you think is sufficient and to describe how you like it to be prepared. After doing so you return to your table to await what must be a memorable eating experience.
Some time later the waiter enters the room holding aloft three plates. He walks over to you, puts one plate in front of you and then tosses the ingredients of the other two on top of the first plate and then shuffles the heap of food. He leaves Then wishing you a most enjoyable meal.
This then, is the condition of Dead State at the end of early access: full of things that would make for a memorable gaming experience, but the overall result is a mess.
But first let’s get you an idea about what kind of game this is.
Dead State is an isometric role play game set in the zombie apocalypse where you take charge of a group of survivors holed up in a school in Texas. The game has two parts: one part is managing your group of survivors, the other part is heading a party of up to four characters to scavenge for supplies, do quests and deal with the various enemies.
Those who are familiar with fallout 1 and fallout 2 should be at home with the mechanics of this game.The game has two map modes that each come with a different way of movement. There is a strategic map that you use to travel from one location to another in which time progress as you move. This movement can be done in three ways: on foot, on horseback or with a car. Each mode has advantages and disadvantages: foot is slow, but cost nothing; travelling on horseback gets you there faster, but requires food for the horses and the car is the fastest of them all, but costs fuel; a resource that is scarce.
The other map is the local map. Local map movement occurs on a tactical map and is real time until combat is imminent. In combat mode you move turn based. As far as I can tell there is no progression of time on the local map.
During combat mode actions cost action points. Walking cost one point for instance, fighting with a small weapon three, shooting a handgun perhaps four, up till complex attack movements which cost perhaps eight points. Therefore, the more action points you have, the more you can do in one turn and the more powerful you become, provided you have other good fighting statistics as well.
Characters have varied attributes and varied skills. Your main character can be customized at the start and can be developed further during the game. Other characters also develop, but you can’t control that directly. They grow over time on their own, although it seems as if you can steer this progress by assigning them to do jobs that require a certain skill which they will thus improve.
You can improve your base by building various upgrades like a wall, a watch tower, a science lab and a recreation room. These upgrades often enable other upgrades or give the ability to create new objects, like the science lab, which allows you to create such things as improved armor, antibiotics and ammunition for guns.
The game has a kind of flow.. At first even a single zombie is a challenge, but gradually as you and your companions get better equipment and advanced skills they become less of a threat and you deal with looters, gangs, rogue cops, militia and finally the military. This shift in enemies means also a shift in weaponry. At the start you deal with you enemies with melee weapons, later on you start to depend more on ranged weapons.
I would like to special mention is that the game has implemented that people killed by zombies become zombies themselves. Which is a great idea. In addition the game also makes zombies appear when you make a lot of sound and especially gunfire, most notably shotgun fire draws in zombies. This is also a nice aspect of the game.
One important aspect of the game is handling the community of survivors. You become the leader and thus you have to deal with various challenges, like recruiting more survivors, getting to know your fellow survivors, assigning them jobs, bolstering their spirits, handling conflicts, dealing with community politics and making decisions, including those concerning life and death. It is up to you to deal with the situation.
Now doesn’t this all sound great?
Well, here is the other side of the game…
The game is beset with many issues. Just a list of random examples: a character dies, but her avatar stays on the map the rest of the game; doors return to undamaged state when you reload a game and you haven’t bashed them open; the fresh food you gathered on the day is not preserved when you restart the game; some doors allow no entrance after being opened; locations are unfinished; you have to reassign jobs to your characters every day even if you just want them to prolong the job; your fishing rod is removed from your inventory and put in the storage every time you enter the shelter and thus has to retrieved again when you want to go fishing again; somehow the fourth party member is afflicted by bad pathing which could make him/her run the other way and right into enemies.
A rather annoying aspect of the game is that there is no log of conversations so you can’t find out what you have heard the other day: you have to write it down yourself. Sometimes a character tips you on a location, this location might or might not appear. There is no check if a location has already been found nor does the location offer new things..
And more: you can build a chicken coop, but that requires a chicken, when you bring a chicken, it is slaughtered automatically because there is no chicken coop. There is quest where someone offers you to trade medicines for food, but you can’t bring food from the shelter as any food that you take to your shelter disappears into an inaccessible storage. Some quests are broken: like one where you are asked by Aggro to pick up her friend Alan at the Dublin bar: he never shows up. There is one where I got a tip to go to Eden next to the Wicked Lily. Whatever Eden is remains unclear and I could not find it.
One of broken story line is the story of Fiona Parks. At some point during the game Davis, the wheelchair guy who is your sidekick, comes up and told me how sorry he is about what Fiona did. I was left to wonder what he was talking about, but I through she was killed or commited suicide. But whenever I checked Fiona, she was alright and could be assigned jobs and taken along with parties, just like all the other party members. From that moment onwards Davis kept telling me every morning the same thing: that he is sorry about what happened to Fiona or was she did.
Then one time I am told she has killed someone. A trial is organized and after the trial I had her expelled, and just after the trial has finished, I am told another murder has occurred: Fiona had killed again!. After a second trial Fiona is expelled again!Then the next morning Davis approaches me yet again to tell me how sorry he is about what happened to Fiona or what she did, and the morning after that one and the morning thereafter:basically every morning I have this same conversation.
After a while it becomes clear that there is no progressing storyline and there seems to be no finish to the game. There is a conflict brewing between the militia and the military, but you can’t do anything with it.. They even have accessible headquarters, but I never get the ability to talk to their leaders and even killing them outright doesn’t seem to do much. It for instance doesn’t even make the rest of the militia angry when you shoot their fellows at the militia hq. It seems like this part still needs to be worked upon.Just like for instance the suggestive skill of Karen. She can fly a helicopter and at one point this is brought up in a conversation, which seems to imply that it is something important. but what it is, has still to be revealed.
Now all of this and much more needs to be looked at(just another bone: the dogs in the game can only be attacked from the front and the back) and fixed, but we are to believe that game has entered Beta in Augustus and should be in state that will allow it to be released to market on the 4th of december. It could be that all these issues will be solved around that time, but it is strange that they haven’t been solved in the current version and I have my doubts if all these issues can be fixed in that time.
The final straw that makes me give this game the thumb down is simply the price. The developers asked to be funded via kickstarter and got more than double the money they asked for. In addition they ask a whopping 27 euro for an early access indie game(compare that to state of decay: 18 euro’s). Yet the game is not finished and I wonder in what state the game will be released. There is a lot of fixing to do and we have to believe that all this fixing is done at the time of the official launch.
Some random things that need to be looked at: