Enough has been said about Fallout 4’s flaws by others and I will not repeat what has been said before ad nauseam other then to note that Bethesda has finally done away with the roleplay elements of the game, which isn’t really a surprise as we shall see shortly. In fact it is the goal Bethesda has been progressing towards.
I will concentrate on what for me simply breaks a game, which is the story. In this respect Bethesda has been very consistent in that none of their flag ship games, being the Elder scrolls series and the Fallout series, have anything resembling a good story. Take the story lines of both Oblivion and Skyrim, they are very similar and just bare bones enough to get you out into the world. The world is basically a sandbox where you can roam around doing repeat missions that have no consequences. Go and kill some elder dragons up on the mountain and return to town to find out that nothing has changed. In Skyrim Bethseda has made boring what in other games is the summon of tension: fighting dragons. Next we will see fights with demons, as boring as can be(compare this to Dragon Age III)
Fallout is now the same game as the Elder scroll series. It is a sandbox game that has a flimsy storyline to get you going. It is so inconsequential that the game spends less then 10 minutes on your background story, it might be longer if you take the time to extensively alter your look.The whole story in a nutshell: a short introduction to your family, after which you agree to a place in the nearby Vault. Then the alarms sound, you run to the Vault getting while the bombs drop. You get frozen in, wake up for unknown and unexplained reasons, to see your partner getting killed and your kid stolen. Some unknown time passes and you get out of your cryogenic module, to find everyone in the Vault dead. Except for the radroaches, that is. It ends when you escape to the surface to enter the world of Fallout.
Fallout fails as a story because there is nothing to make you go out there. There is no imminent danger, no sword of Damocles or time limit. There is no evil character to beat, a threat to thwart or a world to save. The kidnapped son is supposed to be the MacGuffin that ought to get you going, but there is no pressure and, given that no time is spend on making him matter, you basically don’t care what happens to him. In fact you know nothing will happen to him as the story won’t progress unless you talk to the next NPC in line. He is so unimportant that I even forgot his name until it popped up in my conversation options.
This game now has the option to build things, not that it matters to the world at large. It won’t get any safer or more advanced. In fact nothing happens. The same goes for the killing of all the monsters and raiders. What you get is empty looted places, not safe havens: the beginnings of a new civilization. You make a wasteland by killing everything and then that might be called peace.
Someone compared it to State of Decay and indeed even that game shows how soulless Fallout has become. In State of Decay you cared for your small group of survivors and building mattered for it made your base safer and for you especially when you had to find resources that were important and in short supply. It also had a story with a definite end and a heightened pressure when more deadly monsters appeared. There were many faults in State of Decay, but you felt that it what you did mattered, you had your favorite survivors you cared for and gave the best of your equipment.
And this then compared to the empty world of Fallout. No story to be had, no characters to care for, you don’t matter, the world doesn’t matter and nothing matters. It is a sandbox where you can roam around for ever for there are always randomly spawned monsters and raiders around the corner. It has no story and no soul. How utterly soulless it has become is shown by the fact that any humor is lacking. This game is as dry as a desert and devoid of life as a graveyard. Compare that to Fallout 1 and 2.
And this is what Bethesda wants. Offering a sandbox game without a story so they don’t have to spend time on writing, without roleplay elements so they can go on forever, and with just shooting and looting. What is next? Fallout online or Elder Scrolls online no doubt. Perhaps that already exist? Maybe. It is what a MMO is basically: sand box games with a flimsy story. Soulless worlds.