Story-telling: Jurassic Park 3/3: Patterns, Patterns

Welcome to the third part of my posts about Jurassic Park in which I am trying to delve into the story as to learn from it. Perhaps this is useful, or perhaps it is not.

As already mentioned there is little to no character development in this movie. It is simply not that kind of movie in the sense that it is more aimed at action and showing the dinosaurs, but also because the movie covers less than a day in full. While it is not impossible for a character development to happen in less than a day, it is not very common or realistic.
However a movie doesn’t have to be realistic in the sense that a movie might show a change of character that happens within a very short span of time simply because it can do that and does not have to stick to reality.

To discuss the changes in the movies I want to look at patterns. A pattern is used to  visual guide the watcher through the movie and make scenes  link. This is probably even more important in a movie than in a written story as a movie is a visual medium that uses imagery to convey a story or in any rate: can make use of it.
What is a pattern you might ask? A standard pattern is a chronological one in which things linked to each other happen in order of time.  In Jurassic Park we will also examine few other ones.  Let’s have a look at how Spielberg uses patterns to convey the story.

Hammond: the road from joy to sadness.

Hammond is the ceo of the company that builds Jurassic Park. As mentioned in the two earlier posts.. he is the creator. He is thus appropriately dressed in white for that seems to be the color associated with creators such as Yaweh,  the ultimate creator of the universe according to the bible.

In Jurassic Park Hammond will go from an joyful and boisterous mood to sad and downcast  mood in the course of movie, thus mirroring the downfall of his creation over which he lost control. The short of it: the human that is the creator overreaches himself because nature can not be controlled(and will not according to Malcolm who almost present nature as an entity). This is not only shown when the dinosaurs escape after the deliberate breakdown of the system, but also made clear because the dinosaurs propagate uncontrolled as Grant founds out during his trek through the park. The creators thought to control their creation by only having female dinosaurs in the park, but through something called: dna drift some females spontaneous change into males and couple.

 

This sequence is shown in a series of screenshots below.

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Grant and the kids.

Grant has problems with kids suggesting basically that he is a big kid himself.. at the end he is a man and at ease with the kids.

 

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The mosquito in the amber.

A recurring item in the movie is the mosquito in the amber. The mosquito delivers the blood that is used to retrieve dna for making the dinosaurs.

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The ever changing Sattler.

While most people in the movie do not change, not even their outfits..Sattler, being the only mature woman in the movie, changes throughout the movie. She is in fact the only person in the move who undergoes these changes.

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Nedry and food

Nedry, the computer nerd is busy with eating or drinking al lot, or surrounded or associated with food. It is the excuse he gives when he leaves the central room. He says he is going to get a soda.

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More patterns.

– The story (almost) begins with a helicopter scene and ends with it.
– Hammond is the creator and dressed in white, while his worst critic, Malcolm, is dressed in black
What is the meaning of all these patterns?
As mentioned above these patterns are guides that help you watch the movie and guide you through the story. In that way the movie becomes better watchable and better make you understand the story. My next post will be an examination of Avatar in which we will see perhaps some other patterns appear.
If I find more reasons for these patterns I will update this post.

 

 

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