Part one: Starting tips
Part two: mild spoilers
Part three: spoilers
Part four: big spoilers(cheating?)
(1-12-2014 :Important update in the mildy spoiler section!)
“This war of mine” is a game that was released on 14 th of November 2014. It is a survival game which gives control over a group of civilians trapped in a derelict house in the war-torn city of Pogoren. It is up to you see to it that they survive the war. There are similarities with games like Dead State and State of Decay in that these two also allow you to run a group of survivors in apocalyptic settings, but the feel is different. The first two mentioned games have a very important fighting component in them and in the end your heroes eventually become very good fighters and able to deal with most of the threats, including those from the military. Not so in This war of Mine. The game is no doubt inspired by the situation of Grozny during the Chechen wars and has a very realistic feel. Everything that happens in this game probably has happened and will happen in future wars. You are vulnerable civilian and it is wise to avoid combat, not only because of the lack of (good) weapons, but also because the enemies -thugs, rebels, looters and soldiers- are usually better armed and have the numbers on their side. But avoiding combat is also important because any injury vitally impacts the survivability of the group as whole. In this game there is no instant healing and even slight wounds can cause a character’s health to deteriorate to the point that he or she gets so sick that the whole group suffers and even lose moral.
This post give some is not a review, I will make one in due time, but made to give a few vital tips to get people started. In vital I mean that the game would otherwise be a very frustrating experience. There is no manual at the time of this writing, although there are two wikis being worked upon. Thus basic knowledge is lacking and this game needs this basic knowledge.
The post give below tips which will range from minor, but essential tips, up to tips that some might consider spoilers and cheats. I marked each section, so if you don’t want to read more than you need to get started then just read the parts you like. I will mark them as best as I can.
Note that there are also two wikis that you can consult:
Part one: Starting tips
Scavenge the house
(This part has changed after an update of the game after the first of December 2014)
When scavenging the house, try to scavenge what you need. This is a bit of a trick and requires you to consult the creation manuals. Therefore it is of vital importance to take a look at the creation guides that you can find in the wikis(See links above).
Don’t sit around but have your companions clear the house, even if it means using hands to remove dirt. Get the stuff together to make the things you need.
Make a bed or even better: make two beds
Beds are vitally important in the game. Beds will allow your companions to sleep during the day so you can have them guard or scavenge during the night. There are four states of tiredness: normal, tired, very tired and exhausted. Each state takes about 4 to 5 hours to change to a better state, so during the day you can get a character from very tired to normal provided you put the character to bed at once in the morning. I think this does not work for the night. It seems only to improve the condition one step.Beds are also good for curing and recovering from wounds. Companions that are slightly sick or slightly wounded have a good chance to recover when put into a bed. Worse health have a good chance of improving when you combine medicines and bandages with a bed.
Make a crowbar
The house provides enough materials to make a metal workshop and that allows you to make a crowbar. You need it to open the doors and cupboards in the house.
Make a radio
When you can spare the electrical parts make a radio. A radio gives vital information(it really does!) and even might raise moral.
Priority number one: food(and water)
Food(and water) are vital to the game. There are three ways to get them. You can scavenge for them, you can trade for them and you can make them yourself. Basically you want to do the latter, but until you can make them yourself you have to survive on what your scavenge. Trading is the last option to do as food is hugely expensive and should only be traded for as a last resort.It follows from above that your main strategy must be to make your own food and water. Since how to go about it is possibly a spoiler it will be listed lower down the list. You companions will get hungrier during the game and you need to have them eat. You can get away with skipping a day, which is very important at the start of the game.
Look at your character’s abilities and desires
Most characters have a special ability which could be very important. I like the combination of Bruno and Katia. Bruno is a good cook which allows him to create food and moonshine with reduced ingredients and Katia has good bargaining skills, which allows her to sell things against better prices. By using them both you can actually make a reasonable profit. Another character with a very good ability is Marin, who is a handyman and he is able to create things for the house for less. Especially when you have to make very expensive upgrades this can be a lifesaver as some components are very hard to get a hold of, such as electrical parts.Also, almost all characters have a desire, such as smoking or drinking coffee. Be aware of that so you might provide them when you have some to spare.
It gets you killed.
Do good deeds
Don’t hesitate to help out other people, you raise moral and sometimes they give you something in return.
Well, maybe you like to, but stealing generally doesn’t sit well with your fellow companions, lowers moral and might make enemies.
Talk to them
When companions get depressed they are in need of a talk and therefore a chat bubble will appear above their head. Have one character of yours talk to them by selecting him or her and then pressing the other’s chat bubble. Note that this might take the better part of the day. One character has a ability that helps with this.
Be frugal with rare items
Some items are rare in the game and yet vital, such as parts and electrical parts. Especially electrical parts are very hard to get, so never sell them. Normal parts usually can be traded for. Books are also rare and you shouldn’t use them all for fuel. Books can raise moral with characters that like reading.
Put people on guard during the night if you can
One is okay. Two is better. Give them weapons. Knives seems to be enough. Guns are only effective when you have ammo.
During the night make a careful study of the locations you can visit.
When it says dangerous.. it is!
Priority number two: safety
This might be a personal choice, but I generally concentrate on boarding up and getting a reinforced door and making weapons. There might be other viable strategies.
You can only send one person to scavenge and he or she got a limited backpack. When you scavenge note that one slot of your backpack can contain a certain amount of things. To optimize your scavenging try and fill these slots as best as possible. In other words, don’t just grab the first things: collect them in groups of two(wood, books, etc), of four(materials, parts, electrical parts, etc) or ten (water, sugar, etc). Also make note of what you might need to make the next thing you plan to build and plan accordingly.
The trader comes every three days. He usually starts at day three but sometimes he starts at day two. Sometimes he might skip a day further into the game, but usually he sticks to this three day visit routine. You can use this pattern to get ready for a trade.
It is my experience that the first day there will be never a raid on your house. Thus you can put everyone to sleep.
There is a hospital in the game that will be available at some point. You can have your wounded and sick characters treated at the hospital for free. In general that will fix the character. It cost you a night of scavenging though.
Some items created have to be picked up
Some items that you create such as a meal, moonshine, alcohol, raw food and vegetables are left on the upgrades that you use to make them. They need to be picked up. One advantage: they can’t be stolen by raids as long as you don’t collect them.
Make or get a hatchet
Part of the furniture in your house can be turned into wood and fuel provided you have a hatchet. You can get a lot of fuel and wood that way.(Warning: pick these items up before the night, otherwise they are lost!)
There are some locations on the map where you can trade. Some of these places have lower prices for certain products, others sell things that are hard to get. More on this in the spoiler section.
When creating a stove.. try to go for the improved stove
It saves on resources in the long run.
Don’t waste resources on a shovel
At the start of the game every resource counts because you have to concentrate on making upgrades that provide food. A shovel is handy, but not vital, not even in locations where you need to clear debris. Clearing debris without a shovel cost around two hours, not one location has more than two debris blocking the way. Maybe when you got a working food system you can make a shovel.
Keep a cupboard in your house
(Important: this feature has been blocked since the 1st of December 2014. You no longer can stash your stuff in a cupboard in the house.)
I am not sure if this is a cheat or a spoiler, but it is so very important for the game. To avoid being robbed of your things during a raid you can maintain one cupboard in the house. As long as you don’t empty the cupboard you can put everything in there before the night begins and it won’t get stolen during a raid. I use one of the metal ones in the corner of the house as the wooden can be cut up for wood.
Part three: spoilers
During the course of the game fighting in the city will intensify and thus make some areas unavailable for a while. Usually these are not the two first area’s you start out with. Note that both the start of this period and the end will be announced on the radio.
Unless you start out in the winter you will be inflicted with winter during the game. This means two things. One: the rain water collector will no longer function and you have to make water by collecting snow and melting it on the stove. Two: you need a heater and fuel to keep warm. It is an extra burden. The start of this period and the end will be announced on the radio.
End of the war
The end of the war will be announced on the radio.
Sometimes a wave of crime will burden the city. It basically means an increased amount of raids during the night. Boarding up, weapons, a reinforced door and guards help, but you never get to the point that you are completely free of raids. The start of this period and the end will be announced on the radio.
Food and water
There is one foremost priority in the game: make a self perpetuating food cycle. To do this you need to make two animal traps, at least two rain collectors and a vegetable garden. The vegetable garden is hugely expensive to make as it requires you to make a herbal garden first, then upgrade that to a vegetable garden. The vegetable garden will allow you to create four vegetables every three days, the trap creates two meat every one or two days. However you need to reinvest a vegetable into the garden to create the next four vegetable and the traps requires one meat to work again. Note that the garden also requires ten water. On average if you set this up right and cook right you can feed four persons.
Prices are set against what the trader, who visits you every three days, is asking.
The garage. Materials and shovels are dirt cheap, Katia general can fill all the slots with material bought here. Sometimes you can buy a hatchet here. Wood, parts and such are also cheaper. Weapon parts are okay. Special note: don’t use the saw-blade to open the door above the garage as it seems to trigger a bug that makes the garage owner hostile later on in to the game(to Roman foremost I think) and eventually everyone in other locations too.
The church. The church might be a hostile location depending on the scenario. If it is not, then a priest resides here and you can trade with him. Materials are cheap. The rest are standard prices.
The hotel. The hotel might be a residence for some armed thugs. They are willing to trade. Watch out where you click though as the trade icon is usually close to some of their private things. Materials, parts and wood are cheap.
Military outpost. Nothing is especially cheap here as far as I can tell. You can get weapon parts in abundance, weapons templates and weapons, so that might be the reason to buy here. Personally I avoid the place as the soldiers turn hostile at the drop of a hat.
Central square. Could be considered a place to trade because you can get almost everything. Only no cheap deals, as far as I know.
The brothel. Another place to trade. No cheap deals, nothing special. Probably only useful when in dire need.
Part four: big spoilers(cheating?)
How long does the war last?
The war last around forty days, give and take. Pay attention to the radio,
Restarting the day
When the night passes a day will start and generate certain events like a raid. Some raids can cause serious wounds to your companions. You might want to restart the day by exiting the game session and then press continue. A new random series of events will be created.
The game starts with a few areas and then more areas open up gradually. The first lootable area will always be either one of these: abandoned cottage, shelled cottage or ruined flats. They will never be together on the map. There is no danger. Take a crowbar with you when it is a cottage. The ruined flats require sawblades, which you don’t have at the start of the game, nor can make that easily so might have to return later. The next area might be the decrepit squat of shelled school. If the shelled school appears next to the decrepit squat it will be filled with armed thugs. The supermarket will usually open up soon too.
You will get a winter somewhere in the third week and this last perhaps one or two weeks.
During that time fighting will make areas unavailable thus you must be ready before that happens. You need to set up a food cycle, stack a lot of water and fuel. The water you make by using a rain collector, and that requires five hours for four parts of water. Since it is almost undoable to do it twice a day, you need at least two, three is better. You also need a lot of materials to make water filters.
If you have Katia and Bruno you might want to make one or two moonshine stills. Bruno makes moonshine with less ingredients and Katia sells it against better prices.
Getting on the good side of people
During the game some people will come by and ask for help or resources. Also some places ask for specific donations. Here is what I found.
Hospital:Bringing medicines, bandages and such to the hospital raises moral, especially for the one that brings it. This is a one time bonus, I think. Curiously enough, this did not affect Emilia.
Decrepit Squat:Bringing raw food to the squatter in the decepit squat gets you a moonshine and a valuable and raises moral. You also help the guy to survive.
Garage: Bringing bandages or moonshine to the garage owner raises moral. He also gives you a lot for them.
Sniper Junction: Take a crowbar with you as there will be a guy wounded by the sniper and he asks you to help him. You need the crowbar to open a door. He gives you a few valuables(I got 2 or 3). Keep track of the time though as he is wounded and he takes a long time to get home and give you the valuables.
The supermarket: depending on the scenario you might run into the soldier that is about to rape a girl. I have had a hard time killing him, until I got boris using a crowbar on him, which wasted the scumbag in three blows without a wound to boris. So bring a crowbar with you. You need one even if the soldier isn’t there as there are some locked cupboards with valuables.
Setting up the food cycle(an example)
During night scavenge for materials mostly, but keep your food supply in mind(water and food) also pick up valuables for selling to the trader. Do not forget you need wood.
Make a metal workshop, make a crowbar, make a bed. If katia and bruno: make a moonshine still. Loot the cottage. Maybe get some raw food and vegetables. You need them for day three. If enough time left and resources.: make moonshine. Make a second bed.
You might make a stove for day three. If enough materials make an improved stove or upgrade the workshop to an improved workshop. Make moonshine with Bruno, if possible: two moonshine. If the trader arrives on this day: trade for parts if possible. Materials next. Fuel is a also a good option. Usually you get raided the second night, so prepare.
Make an improved stove if you did not do so the day before.. Make food for at least two of your companions. Make moonshine. If the trader arrives: trade for parts or materials or fuel. Depending on parts either make a rainwater collector. If enough parts: make trap for small animals.
If you have enough parts try to make either another rainwater collector or make another trap(requires 10). Priority is on the traps.
Day five and onward
Collect materials, wood, parts and electrical parts for making a vegetable garden. This requires 120 materials, 60 wood, 10 parts, 13 electrical parts(advanced workshop > herbal garden > thermal lamp > vegetable garden.) Don’t forget the radio. You also need fertilizer and 10 water.
Is the game random?
Yes and no. The groups that you can select are randomly offered, but they seem to be taken from a pool of set combinations. They range from two to four. Both two and four are rare. For instance: A two group is Anton and Cveta. I never got another two group. There is a group which consists of Katia, Bruno and Pavle. There is group that consists of Marin, Boris and Emilia. A group made up out of Pavle, Marko and Bruno. A winter group made out of Marin, Katia and Arica. Another group is Cveta, Anton, Pavle and Zlata. You never get an all women group for instance, nor is there a group that combines Marin and Bruno. Or Marko and Boris.
From keeping track of resources I noticed that crucial resources that you can scavenge are a given. Materials, wood, parts and electrical parts all seem fixed. There are items that have a slight variance, like sometimes you find moonshine instead of valuables. Food might vary in amount but often less raw food might mean more vegetables and vice versa.
The maps seem fixed up to a point and tied in with the groups. Some locations will not appear in the game together such as sniper junction and central square.
The game seems to offer new companions every two weeks. It seems that the max is seven according to the wiki, although I have my doubts as it seems to me that the game stops offering newcomers when you have four in your house.. But then I might be wrong.
Doing other things
I tried various other things like making a herbal garden for making medicines or selling off alcohol.. Considering the amount of resources you need the investment hardly pays off. Just making a pair of bandages requires that you to make a moonshine still, a distillery and an improved herbal workshop. Then you have to go through a long production cycle of: making moonshine, making alcohol and then using that with materials to create a handful of bandages. Considering the scarceness of materials this hardly is worth the effort as you can for instance get healed at the hospital for free.
In addition some items require certain ingredients that you can’t make or buy. Medecins for instance require medicinal ingredients. You can find a few at the supermarket and perhaps buy some at the central square perhaps, if that is available.
Some locations. What to expect and what to bring.
Bring a crowbar. If there are looters you have to make a run for the resources. Another option is to leave the location at once as that stops them from looting and they will not appear the next time you visit. Another option might be that the soldier is there, that is about to rape the girl. If you feel heroic you might go for him with the crowbar. Attack him from the rear when he is still talking to the girl. The supermarket has a mixture of items, food, ingredients and such. The assault rifle you get from the soldier after killing him is a pretty worthless trading item for some reason.
Bring a crowbar. If there are sounds of shots being fired at regular intervals there are armed people at the top. Avoid them for they shoot you on sight. Only scavenge the lower part of the building. Next time you return the place will be deserted. Sometimes you start out without any shot being fired, in that case there might be soldiers up on top and you might get caught in a struggle between looters and soldiers. You find mostly materials and wood. But if you can get to the top you can get canned food and better loot.
Bring a crowbar and a sawblade. A sniper shoots at you when you expose yourself. Move from cover to cover. Wait for his shot, then move. The first time he hits you, you get slightly wounded, the second time you get wounded. I assume you get a deep wound next and then next you are killed. Lot of materials, wood and other stuff.
The danger free version offers only squatters who leave you be if you leave them be. Lot of materials and wood. Parts and some electrical parts. Water and medicines. There is an area behind a grate that requires a sawblade. This could give you randomly broken rifles, guns and helmets. If you are lucky. Note that you have to clear dirt once to get over the top. There is also a dangerous one that has armed men. I ran when they started to threaten me so I can’t tell much about this version.
Bring a crowbar, a saw blade and raw food. The raw food is for the squatter who gives you valuables in return. The crowbar is for the cupboard in the back and the saw-blade for the grate at the top. Lots of materials, woods, sugar, water and some (electrical) parts and some weapon parts.
Deserted. Bring two sawblades for two apartments. Materials, food, wood, weapon parts.
Bring bandages for trading. You might bring a saw-blade for opening the grate on top, but this might trigger a bug(?) that makes him hostile later on. At least that is my explanation. Since I avoid doing that I have never had any problem with the garage guy becoming hostile.
Shelled Cottage or Abandoned cottage
Bring crowbar for both and expect to dig dirt either once or twice. Deserted places, so there is no danger. Materials, wood, sugar, food, water, some (electrical) parts and some weapon parts.
Bring a bandage to donate or trade. Some food and materials can be found here, including a vegetable. Pick up everything you scavenge because it seems to get lost the next time you return except for the part at find at the start of the map.
Crowbar, a saw blade and maybe a shovel. When there are no armed men in the back you can trade with the priest. You will know when there are armed thugs because when you need to get into the church using scaffolding there is no priest, but armed gunman in the last part of the map.. You can scavenge for materials, wood and such when the priest is here. When the thugs are here you can scavenge the church for things and find some broken rifle, or gun or helmet or vest. Stay away from the house at the back.
Two versions. One has armed men willing to trade. Don’t steal their stuff and you are fine. You can loot the rest of the building. Other version has a harmless lunatic in which chase you might bring a crowbar as you either have to dig through two heaps of dirt or open a door with the crowbar and then dig through one heap. You need to open a few cupboards with the crowbar. Lots of materials and wood. Even some weapons parts and I found a shotgun with ammo here.
Bring a saw-blade. You can loot the entry areas which gives you some vital parts and electrical parts. You can also trade here. The sawblade can open a grate at the top of the brothel so you can loot some more. However this is a dangerous place as the trader warns you not to get beyond a certain point, expect to be attacked when they find you did.
Not much to loot before you run into the soldiers. You can trade here. The soldiers are a dangerous lot and will start shooting after perhaps one warning.
There are more locations, mostly listed as lived in, either by armed people who are unwilling to trade or harmless people equally unwilling to trade.There is a warehouse that is listed as very dangerous. It requires a crowbar to enter. Since there was no real need to explore it, I never returned there with a crowbar, but I got the feeling they shoot you on sight.
That was about it. Maybe I add some more information and pictures later.
There are two wikis being worked upon and some guides that help you with things. I would suggest to go there if you want to know more.
Changed 1-12-2014(Update of post after change in the game. Also cleaned some of the text and added a index).
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